Massive-World-Procedural-Generation-with-PCG

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Massive-World-Procedural-Generation-with-PCG-Work-Smarter.​

Massive World allows you to generate a highly detailed world in a few clicks by leveraging the Unreal stamp system and PCG. All those features come with a custom UI to help you build your world easily without having to go deep with tools like PCG. The tool focuses on using a non-destructive workflow saving you time in your level design and working out of the box with World Partition allowing you to scale and create massive worlds. Massive World works with any style (low-poly, stylized, or realistic) and comes with a stylized example.



📄Features:​

  1. A non-destructive workflow
  2. Draw biomes, roads, lakes, and rivers directly on the terrain!
  3. Biome Terrain and river texturing
  4. 70 4k height stamps
  5. PCG biome easy to use
  6. Data-oriented design
  7. Fully compatible with World Partition allowing you to create a world of any size
  8. Biome variant: Create multiple biomes based on the same mesh collection (for example: a forest with lots of large trees, another mostly with rock and moss but share the same visual)
  9. Custom editor UI
  10. Mask to remove vegetation
  11. Highly detailed world
  12. Free stylized collection
  13. Auto material with multiple features (beaches, nanite displacement, etc)
  14. Automatic audio placement along the rivers
  15. Improved workflow
  16. The documentation is always available and will never be hidden behind a paywall

Note: Only the stylized assets are provided, other assets are used to showcase the tool.
The assets to showcase are Dreamscape, Tropical Jungle, and Megascan's assets.


Technical Details​

  • Massive World will include more features over time as PCG will evolve.
  • Number of Blueprints: 29
  • Network Replicated: This can be used for networked games.
  • Supported Platforms:
  • Windows: Yes
  • Mac: Not tested
  • Linux: Yes: tested by the community
  • Use PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, and Landscape Patch (optional).
  • Patch notes: Link
  • Pricing: Massive World is based on PCG which is currently in Beta. The pricing will also increase over time as new features are added.

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