Voyager: Third-Person Shooter Template with 460+ Blueprints such as Advanced AI, Abilities, Player Screen, Stats, Inventory, Loot, Dialogue, Interaction, Firearms, Melee Weapons, Weapon Upgrade, Save/Load, and also many masterpiece features. This project requires Common UI Plugin, Apex Destruction Plugin, and Enhanced Input Plugin provided free of charge by Epic Games. Disclaimer: For demonstration purposes, this product uses some assets from “Scifi Hallway”, “Lyra”, “Showdown VR Demo”, “Infiltrator Demo”, “Soul City”, “Subway Sequencer”, “Action RPG”, “Blueprints”, “Shooter Game”, “Paragon”, “Content Examples”, “Infinity Blade: Weapons”, “Realistic Rendering”, “Animation Starter Pack” distributed free of charge by Epic Games
💡FEATURES
- %100 Blueprint and well-commented
- Educational blueprint design with a lot of examples
- Component-based design. You can use in-game components for any game you want.
- Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.
- Gamepad Support Including Both Gameplay and User Interface
- Partitioned Save/Load System
- Different enemy types: Trooper, Sniper, Boomer, Heavy Gunner
- Melee system and melee enemies like gruntling, spiderling, and spider boss!
- Different weapons like Shotgun, Pistol, AssaultRifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher and Sniper Rifle, Electric Gun and Flame thrower
- Vending Machine for the player to purchase weapons with in-game currency.
- Actor flashing when taking damage with DamageFlashComp
- DissolveComp to Material-based dissolve in Characters
- Improved damage text to show damage on actors.
- Outline material to draw outlines around meshes like loots and character
- Enemy AI with behavior trees.
- Loot component to spawn user-defined specific or random loots
- Tagging system to define battle groups between NPCs.
- Dynamic HP Bar component to show HP with a lazy HP bar. Add to any actor to have a health bar in just a few clicks.
- Multi-message feature to show multiple in-game messages efficiently.
- Player Screen with four tabs: Character, Weapons, Armor, Abilities
- Stat System with StatsComp
- Primary and Secondary Weapon Slots
- Wearable Items (Armor)
- 7 wearable armors each to ArmorTorso, ArmorHead, and ArmorLegs
- Stats like XP, XP Bonus, Critical Hit Chance, Armor
- InteractorComp to interact with various objects like chests, vending machines, NPCs
- Footsteps with surface support
- HitReactionComp to show reaction animation when the owner takes damage.
- Ability System and abilities like Dash, Energy Barrier, Turret Companion, Healing Probe, Slam
- EnergyComp stores and refills the owner’s energy for using abilities.
- BloodSpillComp which has blood spilling logic when the owner is damaged.
- Warrior-type enemies (Humans with melee weapons)
- Companions like turrets and soldiers.
- Weapon Upgrade System
- Weapon Crosshair variety
- Please make a copy of your previous Voyager project before updating it with new versions.
Technical Details
- All humanoid characters are using UE4 Default Skeleton.
- Number of Blueprints: 460
- Number of Widget Blueprints: 70
- Input: Keyboard & Mouse, Gamepad Support Including Both Gameplay and User Interface
- Network Replicated: No
- Supported Development Platforms:
- Windows: Yes
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