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Unleash the limitless potential of world creation with the Worldscape plugin for Unreal Engine! With its 64-bit precision ClipMap's geometry technology! Unleash the limitless potential of world creation with the Worldscape plugin for Unreal Engine! With its 64-bit precision geometry technology, you can effort lessly craft infinite flat and spherical worlds for your single-player or multiplayer game. The instanced and multithreaded procedural foliage generation will bring life to your terrain with ease. You can also tailor your terrain by importing 8-bit or 16-bit height maps and applying them as decals. The customizable noise-based biome system in C++, realistic lighting for planets, procedural surface materials, and custom gravity for planets provide an even more immersive gaming experience. Don't wait to dive into the creation of amazing worlds with Worldscape! Purchase the plugin now and explore all the possibilities. If you want to achieve realistic takeoff and landing experiences in your game without the need for loading or transition screens, this plugin is perfect for you.
🔗 MORE INFORMATIONS: Documentation
Technical Details
- ClipMap's based terrain technology.
- Create infinitely large and tiny flat/spherical worlds.
- Smart terrain level of detail to achieve maximum performance.
- Procedural foliage generation through temperature, humidity, height, noise mask, slope parameters, and clusters.
- Noise-based biome system customizable C++
- Import HeightMaps 8/16bits :
- Surface Collision:
- NavMesh:
- WaterPlugin:
- Materials Procedural for surface
- 12 Demo Levels
- 3 BakerTools
- All C++ Sources
CodeModules:
- WorldScapeCore - Runtime
- WorldScapeEditor, WorldScapeFactory, WorldScapeNoise, WorldScapeVolume - Editor
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