Cyberpunk City Pack 5.0

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Telegram Staff
Staff member
Feb 5, 2023
Saudi Arab
Screenshot 8
Everything you need to make cyberpunk cities. Over 280+ models, building blueprint systems, cars, 30+ blueprints that speed up level creation, dynamic time of day system with rain weather options, and example map with optimized lighting and landscape. Pack comes with over 30 blueprints that help to speed up the level creation process and keep performance optimized. Building system that generates different types of building exteriors with over 80+ variables to change for windows, sidewalks, dimensions, colors, etc. Spline blueprints with various systems that help to create highways, rails with moving trains, sidewalks, traffic dividers, etc. Scattering systems that handle everything from debris scale to far away cities. A library with almost 290 different cyberpunk-styled assets like vending machines, signs, debris, etc. Pack also includes nature assets like foliage and rocks for the surrounding desert biome.

Landscape material allows to use of four layers, high-quality textures, distance-based details, tessellation, and slope control with landscape grass. Materials support dirt, damage, wetness, and parameters for color changing. Hero assets use sub-materials for high-quality details. Layers are converted into material functions. Assets are using material instances so it's easy and fast to make changes.

Every asset has LODs and collisions already set up. The level is using fully dynamic lighting, and procedurally spawned foliage, and is meant to show different ways to use assets. The level also has different optimizations built in like culling volumes. Not built with networking in mind, will not work with static lighting due to instanced meshes.

  • Over 30 blueprints for faster-level creation
  • Building a blueprint system that generates building exteriors with 80+ parameters
  • 3 different drivable cars like trucks, and sports cars with different customization options
  • Spline blueprints for highways, train rails, sidewalks...
  • Scattering system for debris and distance cities
  • Over 280+ different cyberpunk-themed assets
  • Advanced materials with multiple customizable parameters
  • Dynamic day and night system with rain weather option
  • 4-layer landscape material with adaptive tessellation and distance-based macro details
  • Example level with optimized dynamic lighting and landscape
  • Library of high-quality tiling textures
  • Number of Unique Meshes: 287
  • Collision: Yes, automatically and manually created
  • Vertex Count: 200 to 20K
  • LODs: Yes, 3-4 depending on the asset
  • Number of Materials and Material Instances: 121
  • Number of Textures: 223
Texture Resolutions:
  • 4K (18)
  • 2K (121)
  • 1K (75)
  • 512 (3)
  • 256 (2)
  • 32 (4)

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