![Final02 1920x1080 eda462a77719989e90c657bf5586ec19 Final02 1920x1080 eda462a77719989e90c657bf5586ec19](https://telegramstaff.com/data/attachments/0/34-4fabb3185e32da6264d42815971989b3.jpg)
Displacement:
- two displacement modes (parallax, tessellation)
- configurable displacement capture blueprint
- top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
- skeletal mesh displacement
- interface for easy integration with all types of actors
- area of displacement moves dynamically with the actor or camera
- time-based snow accumulation
- displacements can be used for multiple other effects (like grass interaction)
- small world texture (1024x1024) can handle even 150x150m area
- example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)
- mixing displacement and dynamic weather.
- virtual texturing and layered landscape materials
- blendable volumetric clouds preset, and circulate secondary area of cloud
- Earh solar system based on date and coordinates
- lightning effect (including mesh and material from Lightning Fast)
- fog, post-process, background clouds, stars, moon, and more
- sequencer support
![IWScreenshot09 1920x1080 d1a3b0e79d20b14bfa28b1e6a62acb17 IWScreenshot09 1920x1080 d1a3b0e79d20b14bfa28b1e6a62acb17](https://telegramstaff.com/data/attachments/0/35-1db57718312876bc9dc3abd46151ae3e.jpg)
![IWScreenshot03 1920x1080 76572a84772714c16f06bcff9ed194a5 IWScreenshot03 1920x1080 76572a84772714c16f06bcff9ed194a5](https://telegramstaff.com/data/attachments/0/36-08a8926ea9ba29dabe4b198a73f4a56c.jpg)
![IWScreenshot02 1920x1080 3b3cca118ecf26bc6356c9678d54e42c IWScreenshot02 1920x1080 3b3cca118ecf26bc6356c9678d54e42c](https://telegramstaff.com/data/attachments/0/37-35fd466ba4b55e3a077ca6a2bcb1ebfb.jpg)
Footstep:
- notification footsteps system
- example footstep types (SFX, VFX) snow, rain, mud
- physics material support
- configurable footstep component adjustable per character
- footstep volumes with priorities and conditional spawning
- Niagara presets of snow, rain, dust, hail
- GPU-friendly and efficiently, implemented
- dynamic movable occlusion maps
- crossfade wind and rain sound effects
Technical Details
Precipitation:- GPU Niagara presets of snow, rain, dust, hail
- dynamic movable occlusion maps
- wind and rain sound effects
- post-process effects (raindrops, frozen, sharpen/blur) switched with material permutations
- pre-translucent effects (rain circles, heat haze, experimental glitter)
- reacts dynamically to weather conditions
- weather controller actor
- spherical volumetric fog area and atmosphere and temperature
- surface material function (snow/wet layer)
- spline-based rainbow mesh with camera-facing
- water puddle decal
- wind reactive: precipitation, ground dust, flags, trees, bushes, grass, emitters, character, sky, water
- example maps: Snow, Sand, Rain, World
Blueprints: 31
Materials: 61 + 73 instances, (122 functions)
Textures: 79 (free starter pack textures included)
Niagara: 25
Sounds: 37
Replication: Yes
Platforms: PC/Console, Windows/Mac
Open world: I believe so. Not tested yet on huge maps but I will.
Mobile: Limited (no displacements, no post-process)
FILE SIZE: 203 MB
URL: Google Drive Link 203 MB Enjoy
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