Infinity Weather

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MrX

New member
Jan 17, 2024
7
3
3
Cuba
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Displacement:
  • two displacement modes (parallax, tessellation)
  • configurable displacement capture blueprint
  • top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
  • skeletal mesh displacement
  • interface for easy integration with all types of actors
  • area of displacement moves dynamically with the actor or camera
  • time-based snow accumulation
  • displacements can be used for multiple other effects (like grass interaction)
  • small world texture (1024x1024) can handle even 150x150m area
  • example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)
  • mixing displacement and dynamic weather.
  • virtual texturing and layered landscape materials
Sky:
  • blendable volumetric clouds preset, and circulate secondary area of cloud
  • Earh solar system based on date and coordinates
  • lightning effect (including mesh and material from Lightning Fast)
  • fog, post-process, background clouds, stars, moon, and more
  • sequencer support
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Footstep:
  • notification footsteps system
  • example footstep types (SFX, VFX) snow, rain, mud
  • physics material support
  • configurable footstep component adjustable per character
  • footstep volumes with priorities and conditional spawning
Precipitation:
  • Niagara presets of snow, rain, dust, hail
  • GPU-friendly and efficiently, implemented
  • dynamic movable occlusion maps
  • crossfade wind and rain sound effects

Technical Details​

Precipitation:
  • GPU Niagara presets of snow, rain, dust, hail
  • dynamic movable occlusion maps
  • wind and rain sound effects
Post-process:
  • post-process effects (raindrops, frozen, sharpen/blur) switched with material permutations
  • pre-translucent effects (rain circles, heat haze, experimental glitter)
  • reacts dynamically to weather conditions
Environment:
  • weather controller actor
  • spherical volumetric fog area and atmosphere and temperature
  • surface material function (snow/wet layer)
  • spline-based rainbow mesh with camera-facing
  • water puddle decal
  • wind reactive: precipitation, ground dust, flags, trees, bushes, grass, emitters, character, sky, water
  • example maps: Snow, Sand, Rain, World
Documentation

Blueprints: 31
Materials: 61 + 73 instances, (122 functions)
Textures: 79 (free starter pack textures included)
Niagara: 25
Sounds: 37
Replication: Yes
Platforms: PC/Console, Windows/Mac
Open world: I believe so. Not tested yet on huge maps but I will.
Mobile: Limited (no displacements, no post-process)

FILE SIZE: 203 MB
URL: Google Drive Link 203 MB Enjoy
 
Last edited:
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VirtualUnreality

New member
Nov 26, 2023
5
4
3
Europe
Hey... is this the latest updated version, for 5.3, with Tessellation and Displacement enabled again!?? If that's so... damn... I've been waiting for that update like for ages... thanks sooo much for sharing it!!!
 

MrX

New member
Jan 17, 2024
7
3
3
Cuba
Hey... is this the latest updated version, for 5.3, with Tessellation and Displacement enabled again!?? If that's so... damn... I've been waiting for that update like for ages... thanks sooo much for sharing it!!!
I am sorry that is the version for 5.1.
 

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