MFPS 2.0 is an advanced multiplayer first-person shooter game kit to help kickstart the development of your own online multiplayer First Person Shooter (FPS) game. this template includes all the basics and tons of advanced systems and features that all multiplayer shooters require; this game framework is very polished, utilizing the latest Unity game engine technologies with high efficiency and performance, including a professional UI using full UGUI, player Mecanim animations, and plenty of options to customize to your taste and needs. Utilizing Photon PUN 2 as the network framework solution, you have three different game modes in the core of the kit: Free for All, Team Death Match, and Capture the Flag. Additionally, there are four player classes that you can modify to your taste and seven different kinds of weapons: Rifle, Sniper, Shotgun, Pistol, Grenade, Launcher, and Knife. This kit comes with AAA graphics-ready and is very easy to customize and reskin even for beginner developers; the built-in editor tutorials and documentation, plus the complete source C# code, make this kit one of the world's best online multiplayer development assets available right now.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Additional compatibility information
Support Universal Render Pipeline (URP) but not by default,
documentation includes the guide with the steps to convert to URP/HDRP.
Why MFPS?
This is your best option if you want an advanced and professional multiplayer FPS template with a wide range of basic and advanced features at an affordable price; in addition to the large number of features that the core kit comes with, a large number of extensions/addons are also available to integrate and create a next-gen multiplayer FPS, while there are other kits around, none of them compare to MFPS, starting with the number of features available in MFPS (both core and extensions), some of of the other options concentrate only on the FPS systems and do not count with multiplayer or have a poor multiplayer implementation, and the kits that focus on multiplayer just have a few basic features with pretty bad gameplay and UI, which make you start with a 25% – 30% base game at most, with MFPS you start with a 80% ready AAA game, the template has been in development for more than 7 years now with an optimized and clean code and implacable multiplayer implementation that has not just been tested by hundred of other developers but also in many released games made with this kit that had been played by millions of players around the work in many platforms.
Feature List:
3 Game modes: Team Deathmatch, Free For All, and Capture of Flag, and 4 more optional: Demolition, Elimination, Cover Point, and Gun Race.
Player team system.
- Shooter AI (Bots).
- New Party with bots and real players, all sync over the network.
- New Photon Offline Support.
- Build-In Editor tutorials for Add Weapons, Add Maps, Replace Players, and Bots Models.
- Team Voice chat.
- Start Countdown.
- Private and Public matches.
- Anti-Cheat Toolkit Integration.
- Player Classes, 4 kinds of players classes with different load-outs (Assault, Engineer, Support, Recon)
- 8 different types of weapons: Rifle, Sniper, Shotgun, Pistol, Grenade, Molotov, Grenade Launcher, and Knife.
- Advanced weapon system.
- Slide, Jump, Crouch, and Run player movement.
- Procedural weapon movement.
- Advance player synchronization with interpolation, extrapolation, and lag compensation.
- Friend List.
- Pre-Match Lobby.
- Damage Indicator.
- Lobby chat
- Team selection and Auto-Team selection
- Kick Votation System.
- Foot IK placement.
- Fire types (Auto, Single, and Semi-Automatic)
- precise synchronization of bullets and positions
- Fall Damage.
- Player room kick
- Server statistics, total players, total rooms, ping
- Post-Processing Stack V2.
- Health regeneration option
- KillFeed Corner (WhoKilledWho)
- Scoreboard
- Room time limit
Items Drop System.
- Ladder System
- IK hand position
- Headshot detection.
- Bullet trail option.
- Jump Platforms.
- AFK detection.
- Max Kill room limit
- Start Loading Screen.
- Asynchronous Data Loading.
- weapon Fov option in playtime
- Max allowed player ping to join in a room
- Draw Name Above Head.
- Player footstep.
- Object Pooling system.
- Graphic menu settings
- Multiplayer in-room chat
- Smooth weapon Movements when is running
- Weapon picks up the system over a network
- Throw gun after death
- Ammo and medic kit throwing
- Kill Camera.
- Network stats.
- Teammate health bar UI.
- UGUI Crosshair
- Advance Heat look with IK support
- Animated Hit marker
- Spawn hand effect indicator
- Friendly fire options
- Switch team in mid-room
- Push-to-talk or auto voice detection.
- AAA Graphic
- Graphic menu settings
- High performance.
- Build-In Editor Documentation.
- Full C# clean code
Available Add-ons
-Mobile Controller.
-Third-person view.
-Multiplayer vehicle.
-Login System.
-Shop System.
-Level System.
-Clan System.
-Kill Streaks.
-Localization.
-MiniMap
-Class Customization.
-Weapon Customization.
-Kill Streak Notifier
-Player Selector.
-Input Manager.
-Unity IAP for Shop System.
-Weapon Pack #1.
-Compass Bar.
-Cover Point (GameMode).
-Bomb Defuse (GameMode).
-Gun Race (GameMode).
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