Sensor Toolkit 2 - V 2.5.10 - Unity Asset

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kunjinair

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Version: 2.5.10
Latest release date: Nov 27, 2023
Original Unity version: 2020.3.42 or higher

Sensor Toolkit is a collection of 'sensor' components that detect objects and sense the world around them. It elegantly manages the complexities of object detection so you can focus on the fun stuff.

Description
Sensor Toolkit is a powerful abstraction over the built-in Unity functions like Ray casts, Overlaps and Trigger Colliders. You can add standalone sensor components to your game objects and configure them as needed. The sensors can be queried to determine what they detect and provide additional information, such as the visibility or shape of the target.

Features:

  1. • Works in both 2D and 3D.
  2. • Many sensor types available: Raycasting, Overlaps, Steering, Line of Sight and more.
  3. • Lightweight and modular. Sensors are independent components that feel native to Unity.
  4. • Easy to integrate with your project: simply add a sensor component and configure it.
  5. • Flexible and unopinionated, allowing you to design your game as desired.
  6. • Many filtering options and querying functions for precise detection.
  7. • Capable of detecting individual colliders or rigid bodies made up of multiple colliders.
  8. • Advanced line-of-sight implementation can calculate partial visibility.
  9. • Performance is a key focus, with many options available to control performance.
  10. • Test sensors in the editor and confirm their configurations before running the game.
  11. • Upgraded steering behavior based on 'Context-Based Steering' method.
  12. • All source code is included.
  13. • Zero garbage generated.

Who is this for:

Sensor Toolkit is designed to be user-friendly and easy to use, regardless of your level of programming experience. Non-programmers will appreciate the ability to create complex detection behaviors without writing code, as the kit is integrated with Playmaker and additional integrations are planned. Programmers will find SensorToolkit to be a powerful foundation for building AI behaviors, as it manages the complexities of object detection and provides a clean and simple interface. The widgets and debugging inspectors also help you quickly identify any configuration issues, allowing you to reduce boilerplate and keep your code lean and neat.

Integrations:
  • Playmaker
  • Behavior Designer
  • Game Creator 2
  • Adventure Creator
  • AI Tree
 
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